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Type: BOOK - Published: 2018-09-11 - Publisher: McFarland
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study
Language: en
Pages: 278
Pages: 278
Type: BOOK - Published: 2007 - Publisher:
Language: en
Pages: 231
Pages: 231
Type: BOOK - Published: 2022-10-27 - Publisher: McFarland
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's st
Language: en
Pages: 475
Pages: 475
Type: BOOK - Published: 2019-07-10 - Publisher: Springer
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI Internati
Language: en
Pages: 216
Pages: 216
Type: BOOK - Published: 2004 - Publisher: Psychology Press
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the com