Postmortems from Game Developer

Postmortems from Game Developer
Author :
Publisher : Taylor & Francis
Total Pages : 354
Release :
ISBN-10 : 9781136064616
ISBN-13 : 1136064613
Rating : 4/5 (613 Downloads)

Book Synopsis Postmortems from Game Developer by : Austin Grossman

Download or read book Postmortems from Game Developer written by Austin Grossman and published by Taylor & Francis. This book was released on 2013-04-02 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.


Postmortems from Game Developer Related Books

Postmortems from Game Developer
Language: en
Pages: 354
Authors: Austin Grossman
Categories: Computers
Type: BOOK - Published: 2013-04-02 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have
Postmortems
Language: en
Pages: 702
Authors: Raph Koster
Categories:
Type: BOOK - Published: 2018-06-26 - Publisher:

DOWNLOAD EBOOK

Legendary game designer and author of the classic "A Theory of Fun for Game Design," Raph Koster is back with his first volume of selected essays. "Postmortems"
The Indie Game Developer Handbook
Language: en
Pages: 279
Authors: Richard Hill-Whittall
Categories: Computers
Type: BOOK - Published: 2015-02-11 - Publisher: CRC Press

DOWNLOAD EBOOK

The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as t
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Unity in Action
Language: en
Pages: 586
Authors: Joseph Hocking
Categories: Computers
Type: BOOK - Published: 2018-03-27 - Publisher: Simon and Schuster

DOWNLOAD EBOOK

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games wi