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How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_
Language: en
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Type: BOOK - Published: 2009-02-13 - Publisher: MIT Press
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
Language: en
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Type: BOOK - Published: 2013-10-11 - Publisher: MIT Press
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Language: en
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Type: BOOK - Published: 2005 - Publisher: SAGE
'Children's Play' explores the many facets of play and how it develops from infancy through late childhood. The authors discuss major revolutions in the way the
Language: en
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Pages: 42
Type: BOOK - Published: 2003-12-15 - Publisher: Free Spirit Publishing
It’s fun to make friends and play with others, but it’s not always easy to do. You have to make an effort, and you have to know the rules—like ask before