Persuasive Games

Persuasive Games
Author :
Publisher : MIT Press
Total Pages : 463
Release :
ISBN-10 : 9780262261944
ISBN-13 : 0262261944
Rating : 4/5 (944 Downloads)

Book Synopsis Persuasive Games by : Ian Bogost

Download or read book Persuasive Games written by Ian Bogost and published by MIT Press. This book was released on 2010-08-13 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.


Persuasive Games Related Books

Persuasive Games
Language: en
Pages: 463
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2010-08-13 - Publisher: MIT Press

DOWNLOAD EBOOK

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of thei
Persuasive Gaming in Context
Language: en
Pages:
Authors: Teresa De La Hera
Categories:
Type: BOOK - Published: 2021-03-23 - Publisher:

DOWNLOAD EBOOK

The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth o
How to Do Things with Videogames
Language: en
Pages: 194
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2011-08-05 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly
Play Anything
Language: en
Pages: 290
Authors: Ian Bogost
Categories: Science
Type: BOOK - Published: 2016-09-13 - Publisher: Basic Books

DOWNLOAD EBOOK

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age
How to Talk about Videogames
Language: en
Pages: 200
Authors: Ian Bogost
Categories: Social Science
Type: BOOK - Published: 2015-11-15 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtku