MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition
Author :
Publisher : CADCIM Technologies
Total Pages : 399
Release :
ISBN-10 : 9781640570641
ISBN-13 : 1640570640
Rating : 4/5 (640 Downloads)

Book Synopsis MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition by : Prof. Sham Tickoo

Download or read book MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2019 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index


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