Evaluating User Experience in Games

Evaluating User Experience in Games
Author :
Publisher : Springer Science & Business Media
Total Pages : 274
Release :
ISBN-10 : 9781848829633
ISBN-13 : 1848829639
Rating : 4/5 (639 Downloads)

Book Synopsis Evaluating User Experience in Games by : Regina Bernhaupt

Download or read book Evaluating User Experience in Games written by Regina Bernhaupt and published by Springer Science & Business Media. This book was released on 2010-04-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.


Evaluating User Experience in Games Related Books

Evaluating User Experience in Games
Language: en
Pages: 274
Authors: Regina Bernhaupt
Categories: Computers
Type: BOOK - Published: 2010-04-12 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing
Game Usability
Language: en
Pages: 453
Authors: Katherine Isbister
Categories: Art
Type: BOOK - Published: 2022-03-13 - Publisher: CRC Press

DOWNLOAD EBOOK

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends.
HCI in Games
Language: en
Pages: 547
Authors: Xiaowen Fang
Categories: Computers
Type: BOOK - Published: 2020-07-10 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI Internat
HCI in Games
Language: en
Pages: 475
Authors: Xiaowen Fang
Categories: Computers
Type: BOOK - Published: 2019-07-10 - Publisher: Springer

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI Internati
Game Usability
Language: en
Pages: 392
Authors: Katherine Isbister
Categories: Art
Type: BOOK - Published: 2008-08-12 - Publisher: CRC Press

DOWNLOAD EBOOK

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (