Exploring physics with computer animation and PhysGL
Author | : T J Bensky |
Publisher | : Morgan & Claypool Publishers |
Total Pages | : 140 |
Release | : 2016-11-01 |
ISBN-10 | : 9781681744254 |
ISBN-13 | : 1681744252 |
Rating | : 4/5 (252 Downloads) |
Download or read book Exploring physics with computer animation and PhysGL written by T J Bensky and published by Morgan & Claypool Publishers. This book was released on 2016-11-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.