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Korea's Online Gaming Empire
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Pages: 201
Authors: Dal Yong Jin
Categories: Computers
Type: BOOK - Published: 2010-10-01 - Publisher: MIT Press

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The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon.
Digital Game Culture in Korea
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Authors: Florence M. Chee
Categories: Computer games
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This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in every
Communication, Digital Media, and Popular Culture in Korea
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Pages: 533
Authors: Kyong Yoon Yong Jin
Categories: History
Type: BOOK - Published: 2018-05-16 - Publisher: Lexington Books

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In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 19
Digital Development in Korea
Language: en
Pages: 273
Authors: Myung Oh
Categories: Computers
Type: BOOK - Published: 2011-03-14 - Publisher: Taylor & Francis

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This book explores the role of digital information and communications technology in South Korea’s development, starting with and building upon the crucial dev
Gaming Cultures and Place in Asia-Pacific
Language: en
Pages: 314
Authors: Larissa Hjorth
Categories: Computers
Type: BOOK - Published: 2009-06-24 - Publisher: Routledge

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This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to m