Can Esports Substitute Traditional Sports?

Can Esports Substitute Traditional Sports?
Author :
Publisher :
Total Pages : 18
Release :
ISBN-10 : OCLC:1312659893
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Can Esports Substitute Traditional Sports? by : Haozhou Pu

Download or read book Can Esports Substitute Traditional Sports? written by Haozhou Pu and published by . This book was released on 2021 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: This research examines the various ways that video games, particularly esports, have been leveraged for content production and fan engagement (i.e., gamification) in traditional sports during the COVID-19 pandemic, as well as sports fans' reactions in relation to their motives, points of attachment, and other consumer behavior. The study presents a sports-gaming convergence framework and identifies six popular gamification modes where video games and traditional sports converge during the pandemic. The survey results further reveal that gamification content is not consumed as simply a "substitute" for traditional sports, but instead a complementary yet unique product. In conclusion, the authors suggest that it is critical to recognize the differences between fans of video games and fans of traditional sports concerning market segmentation. Nevertheless, esports could effectively bridge these two industries and their consumers by enriching the content offering and extending distribution channels.


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