Related Books
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Language: en
Pages: 513
Pages: 513
Type: BOOK - Published: 2015-12-22 - Publisher: CRC Press
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real gam
Language: en
Pages: 180
Pages: 180
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Language: en
Pages: 689
Pages: 689
Type: BOOK - Published: 2010-08-20 - Publisher: MIT Press
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional
Language: en
Pages: 236
Pages: 236
Type: BOOK - Published: 2005 - Publisher: New Riders Publishing
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-lookin