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Audio Programming for Interactive Games
Language: en
Pages: 198
Authors: Martin D. Wilde
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

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This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Game Audio Implementation
Language: en
Pages: 513
Authors: Richard Stevens
Categories: Computers
Type: BOOK - Published: 2015-12-22 - Publisher: CRC Press

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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real gam
Getting Started with C++ Audio Programming for Game Development
Language: en
Pages: 180
Authors: David Gouveia
Categories: Computers
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd

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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Designing Sound
Language: en
Pages: 689
Authors: Andy Farnell
Categories: Computers
Type: BOOK - Published: 2010-08-20 - Publisher: MIT Press

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional
Audio for Games
Language: en
Pages: 236
Authors: Alexander Brandon
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: New Riders Publishing

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Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-lookin