Real-Time Rendering

Real-Time Rendering
Author :
Publisher : CRC Press
Total Pages : 1046
Release :
ISBN-10 : 9781315362007
ISBN-13 : 1315362007
Rating : 4/5 (007 Downloads)

Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Real-Time Rendering Related Books

Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

DOWNLOAD EBOOK

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

DOWNLOAD EBOOK

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers
A Grand Canyon Journey
Language: en
Pages: 63
Authors: Peter Anderson
Categories: Juvenile Nonfiction
Type: BOOK - Published: 1997 - Publisher:

DOWNLOAD EBOOK

Describes the geology, evolution, and beauty of the Grand Canyon by leading the reader down the Bright Angel Trail.
Tracing Manuscripts in Time and Space through Paratexts
Language: en
Pages: 310
Authors: Giovanni Ciotti
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-07-25 - Publisher: Walter de Gruyter GmbH & Co KG

DOWNLOAD EBOOK

As records of the link between a manuscript and the texts it contains, paratexts document many aspects of a manuscript’s life: production, transmission, usage
Human-Computer Interaction
Language: en
Pages: 631
Authors: Masaaki Kurosu
Categories: Computers
Type: BOOK - Published: 2023-07-08 - Publisher: Springer Nature

DOWNLOAD EBOOK

The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th Interna