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The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and c
Death, Culture & Leisure
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Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and
Level Design
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Authors: Christopher W. Totten
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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique pers
Welcome to Social Theory
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Through the Black Mirror
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This edited collection charts the first four seasons of Black Mirror and beyond, providing a rich social, historical and political context for the show. Across