The Royal Road to Game Development Using Cocos2d-js

The Royal Road to Game Development Using Cocos2d-js
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 196
Release :
ISBN-10 : 1546633650
ISBN-13 : 9781546633655
Rating : 4/5 (655 Downloads)

Book Synopsis The Royal Road to Game Development Using Cocos2d-js by : Jonathan Suh

Download or read book The Royal Road to Game Development Using Cocos2d-js written by Jonathan Suh and published by Createspace Independent Publishing Platform. This book was released on 2017-05-30 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: I would like to write very easy but practical game programming contents in this book. It is my intention to invite real beginner to start game programming. JavaScript is one of the popular programming languages which can be used from mobile to server. That is why I selected Cocos2d-JS for game programming. I believe and hope all reader will get self confidence of programming after following my book step by step. Cocos2d-JS is excellent game framework because it support Cross-platform development. It means you can code one time but you can deploy it to many platform like various web browsers, android, iOS and window mobiles and so on. I don't want to limit readers to only children, enjoy games. It is my real happy that as many people nurture their own hopes and dreams when they read my book. Children, student, youth even adult, someone couldn't find their own dreams or didn't get a opportunity to find a dream. I hope this book can serve as a momentum to pull out their hidden dreams. * Table of Contents A)The Ten Commandments of JavaScript 1. Antilogarithm 2. Variables 3. Data Types 4. Data Sets 5. Arithmetic Operators 6. Conditional Operators 7. Conditional sentence 8. Loop Sentence 9. Event and Function 10. Class and Object B)The Ten Commandments of Cocos2d-JS 1. Getting Started 2. Structure of a Framework 3. Actions 4. Coordinate System 5. Events 6. Scheduler 7. Animations 8. Sound 9. Effects 10. Transitions C)Interesting Game Production 1. Structure of a Game 2. Planning Brick Breaker 3. Design Brick Breaker 4. Control Velocity 5. Collision detection 6. Planning Garden Keeper 7. Designing Garden Keeper 8. Falling Motion 9. Parabola Motion 10. Control Direction


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