Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning
Author :
Publisher : IGI Global
Total Pages : 330
Release :
ISBN-10 : 9781799820178
ISBN-13 : 1799820173
Rating : 4/5 (173 Downloads)

Book Synopsis Global Perspectives on Gameful and Playful Teaching and Learning by : Farber, Matthew

Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.


Global Perspectives on Gameful and Playful Teaching and Learning Related Books

Teaching in the Game-Based Classroom
Language: en
Pages: 188
Authors: David Seelow
Categories: Education
Type: BOOK - Published: 2021-07-12 - Publisher: CRC Press

DOWNLOAD EBOOK

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells u
Choosing and Using Digital Games in the Classroom
Language: en
Pages: 429
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

DOWNLOAD EBOOK

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages: 1971
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

DOWNLOAD EBOOK

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Game-based Learning
Language: en
Pages: 468
Authors: Youngkyun Baek
Categories: Education
Type: BOOK - Published: 2017 - Publisher:

DOWNLOAD EBOOK

At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a mu
Gamify Your Classroom
Language: en
Pages: 0
Authors: Matthew Farber
Categories: Educational games
Type: BOOK - Published: 2014 - Publisher: New Literacies and Digital Epistemologies

DOWNLOAD EBOOK

This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggreg