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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including ga
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Type: BOOK - Published: 2006-03-20 - Publisher: Springer Science & Business Media
The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International S
Language: en
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Type: BOOK - Published: 2007 - Publisher: Brill / Sense
A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absol
Language: en
Pages: 466
Pages: 466
Type: BOOK - Published: 2016-08-02 - Publisher: Springer
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th Internation
Language: en
Pages: 2084
Pages: 2084
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all