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Type: BOOK - Published: 2024-09-03 - Publisher: A G Printing & Publishing
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the develop
Language: en
Pages: 225
Pages: 225
Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular a
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2016-07-28 - Publisher: Bloomsbury Publishing USA
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gam
Language: en
Pages: 15
Pages: 15
Type: BOOK - Published: 2012 - Publisher: Long Cool One Books
How much of who we are is tied up in what we know? If something wiped our 'knowledge,' or higher education, but left our basic faculties, the ability to speak a
Language: en
Pages: 350
Pages: 350
Type: BOOK - Published: 2018-02-17 - Publisher: Springer
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex