Oculus Rift in Action

Oculus Rift in Action
Author :
Publisher : Manning Publications
Total Pages : 440
Release :
ISBN-10 : 1617292192
ISBN-13 : 9781617292194
Rating : 4/5 (194 Downloads)

Book Synopsis Oculus Rift in Action by : Bradley Austin Davis

Download or read book Oculus Rift in Action written by Bradley Austin Davis and published by Manning Publications. This book was released on 2015-09-03 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality


Oculus Rift in Action Related Books

Oculus Rift in Action
Language: en
Pages: 440
Authors: Bradley Austin Davis
Categories: Computers
Type: BOOK - Published: 2015-09-03 - Publisher: Manning Publications

DOWNLOAD EBOOK

Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual rea
Mastering Oculus Rift Development
Language: en
Pages: 299
Authors: Jack Donovan
Categories: Computers
Type: BOOK - Published: 2017-02-06 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games espe
Designing for VR: Beginners Guide for ID and IxD
Language: en
Pages: 25
Authors: Nth Screen
Categories: Computers
Type: BOOK - Published: - Publisher: Nth Screen

DOWNLOAD EBOOK

Practical considerations for digital designers as they transition from 2D to 3D, along with a quick summary of the VR marketplace.
Virtual & Augmented Reality For Dummies
Language: en
Pages: 356
Authors: Paul Mealy
Categories: Computers
Type: BOOK - Published: 2018-06-08 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolut
Learning Virtual Reality
Language: en
Pages: 171
Authors: Tony Parisi
Categories: Computers
Type: BOOK - Published: 2015-10-26 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hard