Mechademia 6

Mechademia 6
Author :
Publisher : U of Minnesota Press
Total Pages : 337
Release :
ISBN-10 : 9781452933160
ISBN-13 : 1452933162
Rating : 4/5 (162 Downloads)

Book Synopsis Mechademia 6 by : Frenchy Lunning

Download or read book Mechademia 6 written by Frenchy Lunning and published by U of Minnesota Press. This book was released on 2011-11-03 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manga and anime inspire a wide range of creative activities for fans: blogging and contributing to databases, making elaborate cosplay costumes, producing dôjinshi (amateur) manga and scanlations, and engaging in fansubbing and DIY animation. Indeed, fans can no longer be considered passive consumers of popular culture easily duped by corporations and their industrial-capitalist ideologies. They are now more accurately described as users, in whose hands cultural commodities can provide instant gratification but also need to be understood as creative spaces that can be inhabited, modified, and enhanced. User Enhanced, the sixth volume of the Mechademia series, examines the implications of this transformation from consumer to creator. Why do manga characters lend themselves so readily to user enhancement? What are the limitations on fan creativity? Are fans simply adding value to corporate properties with their enhancements? And can the productivity and creativity of user activities be transformed into genuine cultural enrichment and social engagement? Through explorations of the vitality of manga characters, the formal and structural open-endedness of manga, the role of sexuality and desire in manga and anime fandom, the evolution of the Lolita fashion subculture, the contemporary social critique embodied in manga like Helpman! and Ikigami, and gamer behavior within computer games, User Enhanced suggests that commodity enhancement may lead as easily to disengagement and isolation as to interaction, connection, and empowerment. Contributors: Brian Bergstrom; Lisa Blauersouth; Aden Evens, Dartmouth College; Andrea Horbinski; Itô Gô, Tokyo Polytechnic U; Paul Jackson; Yuka Kanno; Shion Kono, Sophia U, Tokyo; Thomas Lamarre, McGill U; Christine L. Marran, U of Minnesota; Miyadai Shinji, Tokyo Metropolitan U; Miyamoto Hirohito, Meiji U; Livia Monnet, U of Montreal; Miri Nakamura, Wesleyan U; Matthew Penney, Concordia U, Montreal; Emily Raine; Brian Ruh; Kumiko Saito, Bowling Green State U; Rio Saitô, College of Visual Arts, St. Paul; Cathy Sell; James Welker, U of British Columbia; Yoshikuni Igarashi, Vanderbilt U.


Mechademia 6 Related Books

Mechademia 6
Language: en
Pages: 337
Authors: Frenchy Lunning
Categories: Art
Type: BOOK - Published: 2011-11-03 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

Manga and anime inspire a wide range of creative activities for fans: blogging and contributing to databases, making elaborate cosplay costumes, producing dôji
Emerging Worlds of Anime and Manga
Language: en
Pages: 214
Authors: Frenchy Lunning
Categories: Art
Type: BOOK - Published: 2006 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

This inaugural volume on anime and manga engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, charac
Anime
Language: en
Pages: 201
Authors: Rayna Denison
Categories: Performing Arts
Type: BOOK - Published: 2015-10-22 - Publisher: Bloomsbury Publishing

DOWNLOAD EBOOK

Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense o
Floating Worlds
Language: en
Pages: 128
Authors: Maria Roberta Novielli
Categories: Computers
Type: BOOK - Published: 2018-01-17 - Publisher: CRC Press

DOWNLOAD EBOOK

Through the analysis of the work of the main Japanese animators starting from the pioneers of 1917, the book will overview the whole history of Japanese animate
The Flesh of Animation
Language: en
Pages: 243
Authors: Sandra Annett
Categories: Performing Arts
Type: BOOK - Published: 2024-04-30 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

How animation can reconnect us with bodily experiences Film and media studies scholarship has often argued that digital cinema and CGI provoke a sense of disemb