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Pages: 721
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Language: en
Pages: 302
Pages: 302
Type: BOOK - Published: 2016-11-07 - Publisher: Scribl
This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Framewor
Language: en
Pages: 375
Pages: 375
Type: BOOK - Published: 2013-12-20 - Publisher: Packt Publishing Ltd
An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity
Language: en
Pages: 232
Pages: 232
Type: BOOK - Published: 2006-08-04 - Publisher: John Wiley & Sons
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networ
Language: en
Pages: 576
Pages: 576
Type: BOOK - Published: 2004 - Publisher: Wordware Publishing, Inc.
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing