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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Handbook of Research on Serious Games as Educational, Business and Research Tools
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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Handbook of Research on Effective Electronic Gaming in Education
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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
Serious Games for Healthcare: Applications and Implications
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With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious game
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their