Gaming at the Edge

Gaming at the Edge
Author :
Publisher : U of Minnesota Press
Total Pages : 348
Release :
ISBN-10 : 9781452943442
ISBN-13 : 1452943443
Rating : 4/5 (443 Downloads)

Book Synopsis Gaming at the Edge by : Adrienne Shaw

Download or read book Gaming at the Edge written by Adrienne Shaw and published by U of Minnesota Press. This book was released on 2015-01-01 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.


Gaming at the Edge Related Books

Gaming at the Edge
Language: en
Pages: 348
Authors: Adrienne Shaw
Categories: Social Science
Type: BOOK - Published: 2015-01-01 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not
Queer Game Studies
Language: en
Pages: 355
Authors: Bonnie Ruberg
Categories: Games & Activities
Type: BOOK - Published: 2017-03-28 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new
Reality's Edge
Language: en
Pages: 144
Authors: Joseph McGuire
Categories: Games & Activities
Type: BOOK - Published: 2019-08-22 - Publisher: Bloomsbury Publishing

DOWNLOAD EBOOK

Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner
Increasing Student Engagement and Retention Using Immersive Interfaces
Language: en
Pages: 397
Authors: Charles Wankel
Categories: Education
Type: BOOK - Published: 2012-12-05 - Publisher: Emerald Group Publishing

DOWNLOAD EBOOK

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leade
A Play of Bodies
Language: en
Pages: 249
Authors: Brendan Keogh
Categories: Games & Activities
Type: BOOK - Published: 2018-04-06 - Publisher: MIT Press

DOWNLOAD EBOOK

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with video