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Game AI Pro 2
Language: en
Pages: 566
Authors: Steven Rabin
Categories: Computers
Type: BOOK - Published: 2015-04-17 - Publisher: CRC Press

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Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from
Game AI Pro 3
Language: en
Pages: 541
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2017-07-12 - Publisher: CRC Press

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Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games
Programming Game AI by Example
Language: en
Pages: 522
Authors: Mat Buckland
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning

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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
Game AI Pro 360: Guide to Architecture
Language: en
Pages: 403
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2019-09-10 - Publisher: CRC Press

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Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient si
Artificial Intelligence and Games
Language: en
Pages: 350
Authors: Georgios N. Yannakakis
Categories: Computers
Type: BOOK - Published: 2018-02-17 - Publisher: Springer

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex