ECEL 2020 19th European Conference on e-Learning

ECEL 2020 19th European Conference on e-Learning
Author :
Publisher : Academic Conferences International Limited
Total Pages : 650
Release :
ISBN-10 : 9781912764792
ISBN-13 : 1912764792
Rating : 4/5 (792 Downloads)

Book Synopsis ECEL 2020 19th European Conference on e-Learning by : Prof. Dr.-Ing. Carsten Busc,

Download or read book ECEL 2020 19th European Conference on e-Learning written by Prof. Dr.-Ing. Carsten Busc, and published by Academic Conferences International Limited. This book was released on 2020-10-29 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt:


ECEL 2020 19th European Conference on e-Learning Related Books

ECEL 2020 19th European Conference on e-Learning
Language: en
Pages: 650
Authors: Prof. Dr.-Ing. Carsten Busc,
Categories: Education
Type: BOOK - Published: 2020-10-29 - Publisher: Academic Conferences International Limited

DOWNLOAD EBOOK

ECEL 2021 20th European Conference on e-Learning
Language: en
Pages:
Authors: Prof. Dr.-Ing. Carsten Busch
Categories: Education
Type: BOOK - Published: 2021-10-28 - Publisher: Academic Conferences International limited

DOWNLOAD EBOOK

ECEL 2022 21st European Conference on e-Learning
Language: en
Pages: 519
Authors: Panagiotis Fotaris
Categories: Education
Type: BOOK - Published: 2022-10-27 - Publisher: Academic Conferences and publishing limited

DOWNLOAD EBOOK

22nd European Conference on e-Learning
Language: en
Pages: 445
Authors: Shawren Singh
Categories: Education
Type: BOOK - Published: 2023-10-26 - Publisher: Academic Conferences and publishing limited

DOWNLOAD EBOOK

These proceedings represent the work of contributors to the 22nd European Conference on e-Learning (ECEL 2023), hosted by University of South Africa, Pretoria,
The World of Games: Technologies for Experimenting, Thinking, Learning
Language: en
Pages: 449
Authors: Daria Bylieva
Categories: Computers
Type: BOOK - Published: 2023-12-25 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It