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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Language: en
Pages: 357
Authors: Kennedy-Clark, Shannon
Categories: Education
Type: BOOK - Published: 2014-04-30 - Publisher: IGI Global

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The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education.
Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education
Language: en
Pages: 0
Authors: Shannon Kennedy-Clark
Categories: Education, Higher
Type: BOOK - Published: 2014 - Publisher:

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"This book is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection, including
Social Media and Networking: Concepts, Methodologies, Tools, and Applications
Language: en
Pages: 2337
Authors: Management Association, Information Resources
Categories: Social Science
Type: BOOK - Published: 2015-07-31 - Publisher: IGI Global

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In the digital era, users from around the world are constantly connected over a global network, where they have the ability to connect, share, and collaborate l
Deconstructing the Education-Industrial Complex in the Digital Age
Language: en
Pages: 378
Authors: Loveless, Douglas
Categories: Education
Type: BOOK - Published: 2017-01-10 - Publisher: IGI Global

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Developments in the education field are affected by numerous, and often conflicting, social, cultural, and economic factors. With the increasing corporatization
Gamification-Based E-Learning Strategies for Computer Programming Education
Language: en
Pages: 372
Authors: Alexandre Peixoto de Queirós, Ricardo
Categories: Education
Type: BOOK - Published: 2016-08-23 - Publisher: IGI Global

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Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rap