Building a 2D Game Physics Engine

Building a 2D Game Physics Engine
Author :
Publisher : Apress
Total Pages : 129
Release :
ISBN-10 : 9781484225837
ISBN-13 : 148422583X
Rating : 4/5 (83X Downloads)

Book Synopsis Building a 2D Game Physics Engine by : Michael Tanaya

Download or read book Building a 2D Game Physics Engine written by Michael Tanaya and published by Apress. This book was released on 2017-01-11 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.


Building a 2D Game Physics Engine Related Books

Building a 2D Game Physics Engine
Language: en
Pages: 129
Authors: Michael Tanaya
Categories: Computers
Type: BOOK - Published: 2017-01-11 - Publisher: Apress

DOWNLOAD EBOOK

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementati
Game Physics Engine Development
Language: en
Pages: 542
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

DOWNLOAD EBOOK

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Game Physics Cookbook
Language: en
Pages: 481
Authors: Gabor Szauer
Categories: Computers
Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Developing 2D Games with Unity
Language: en
Pages: 398
Authors: Jared Halpern
Categories: Computers
Type: BOOK - Published: 2018-11-28 - Publisher: Apress

DOWNLOAD EBOOK

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detectio