Billiards for Beginners, by Captain Crawley
Author | : George Frederick Pardon |
Publisher | : Rarebooksclub.com |
Total Pages | : 24 |
Release | : 2013-09 |
ISBN-10 | : 1230017240 |
ISBN-13 | : 9781230017242 |
Rating | : 4/5 (242 Downloads) |
Download or read book Billiards for Beginners, by Captain Crawley written by George Frederick Pardon and published by Rarebooksclub.com. This book was released on 2013-09 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: This historic book may have numerous typos and missing text. Purchasers can usually download a free scanned copy of the original book (without typos) from the publisher. Not indexed. Not illustrated. 1868 edition. Excerpt: ...sides or end of the table are to be placed their own length (say four inches) from the cushion. Thueston's Eules Foe Skittle Pool. 1. This game is played with the three billiard balls, and twelve skittles, ten white and two black, all of which are placed on the table according to the diagram.. 2. The game is thirty-one up. 3. The rotation of the players is decided by numbered counters drawn from a bag, one by each player, and each player has one stroke alternately, according to his rotation. 4. Any number of persons can play, and the following order must be strictly attended to. Viz., the balls and skittles being placed in their proper position by the marker, No. 1 plays either the white ball or spot white ball out of baulk, aiming at the red ball, which he must strike before hitting a skittle, or he cannot score. No. 2 plays with the remaining. white ball at either of the other balls, unless the remaining white ball has been removed by the first player, in which case he, No. 2 (as well as the following players), plays at, and with either of the three balls at discretion. 5. The player scores the number which is placed opposite the skittle which he displaces, except it be a black one, in which case he loses his life, but can purchase another by paying the same amount into the pool as at first, which he can do as often as he pleases during the game, if he signifies the same before the next player has made his stroke, but he comes in without an)-points he may have previously made. 6. Any person who knocks down a black pin (after making his stroke) with a ball, cue, his sleeve, or in any other way, loses his life, and can only join in the game again by purchasing, as in Kule 5. 7. Any skittle or skittles having been removed by a player, must...