Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (4th Edition)

Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (4th Edition)
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Publisher : CADArtifex
Total Pages : 750
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Book Synopsis Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (4th Edition) by : Sandeep Dogra

Download or read book Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (4th Edition) written by Sandeep Dogra and published by CADArtifex. This book was released on 2020-11-22 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (4th Edition) textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers, interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, a total of 750 pages covering major workspaces of Fusion 360 such as DESIGN, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This edition of textbook has been developed using Autodesk Fusion 360 software version: 2.0.9313 (November 2020 Product Update). This textbook not only focuses on the usages of the tools/commands of Fusion 360 but also on the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives that allow users to experience for themselves the user friendly and powerful capacities of Fusion 360. Table of Contents: Chapter 1. Introducing Fusion 360 Chapter 2. Drawing Sketches with Autodesk Fusion 360 Chapter 3. Editing and Modifying Sketches Chapter 4. Applying Constraints and Dimensions Chapter 5. Creating Base Feature of Solid Models Chapter 6. Creating Construction Geometries Chapter 7. Advanced Modeling - I Chapter 8. Advanced Modeling - II Chapter 9. Patterning and Mirroring Chapter 10. Editing and Modifying 3D Models Chapter 11. Working with Assemblies - I Chapter 12. Working with Assemblies - II Chapter 13. Creating Animation of a Design Chapter 14. Working with Drawings


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