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Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
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Language: en
Pages: 398
Pages: 398
Type: BOOK - Published: 2004 - Publisher: "O'Reilly Media, Inc."
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
Language: en
Pages: 772
Pages: 772
Type: BOOK - Published: 2003 - Publisher: New Riders
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game develop
Language: en
Pages: 85
Pages: 85
Type: BOOK - Published: 2021-11-15 - Publisher: CRC Press
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idio