XNA 4 3D Game Development by Example

XNA 4 3D Game Development by Example
Author :
Publisher : Packt Publishing Ltd
Total Pages : 575
Release :
ISBN-10 : 9781849687096
ISBN-13 : 1849687099
Rating : 4/5 (099 Downloads)

Book Synopsis XNA 4 3D Game Development by Example by : Kurt Jaegers

Download or read book XNA 4 3D Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2012-09-25 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create action-packed 3D games with the Microsoft XNA Framework.


XNA 4 3D Game Development by Example Related Books

XNA 4 3D Game Development by Example
Language: en
Pages: 575
Authors: Kurt Jaegers
Categories: Computers
Type: BOOK - Published: 2012-09-25 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Create action-packed 3D games with the Microsoft XNA Framework.
Xna 4.0 Game Development by Example
Language: en
Pages: 745
Authors: Kurt Jaegers
Categories: Computers
Type: BOOK - Published: 2010-09-24 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Create your own exciting games with Microsoft XNA 4.0.
XNA Game Studio 4.0 Programming
Language: en
Pages: 0
Authors: Tom Miller
Categories: Computer games
Type: BOOK - Published: 2011 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial f
Game Programming Algorithms and Techniques
Language: en
Pages: 352
Authors: Sanjay Madhav
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Pearson Education

DOWNLOAD EBOOK

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Desig
Mobile Game Design Essentials
Language: en
Pages: 521
Authors: Dr. Claudio Scolastici
Categories: Computers
Type: BOOK - Published: 2013-11-21 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games