Virtual, Augmented Reality and Serious Games for Healthcare 1

Virtual, Augmented Reality and Serious Games for Healthcare 1
Author :
Publisher : Springer Science & Business
Total Pages : 570
Release :
ISBN-10 : 9783642548161
ISBN-13 : 3642548164
Rating : 4/5 (164 Downloads)

Book Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma

Download or read book Virtual, Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.


Virtual, Augmented Reality and Serious Games for Healthcare 1 Related Books

Virtual, Augmented Reality and Serious Games for Healthcare 1
Language: en
Pages: 570
Authors: Minhua Ma
Categories: Technology & Engineering
Type: BOOK - Published: 2014-04-25 - Publisher: Springer Science & Business

DOWNLOAD EBOOK

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
Virtual and Augmented Reality, Simulation and Serious Games for Education
Language: en
Pages: 188
Authors: Yiyu Cai
Categories: Technology & Engineering
Type: BOOK - Published: 2021-08-13 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from th
Serious Games and Edutainment Applications
Language: en
Pages: 694
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2017-03-03 - Publisher: Springer

DOWNLOAD EBOOK

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Handbook of Research on Serious Games as Educational, Business and Research Tools
Language: en
Pages: 1434
Authors: Cruz-Cunha, Maria Manuela
Categories: Education
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global

DOWNLOAD EBOOK

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Simulations, Serious Games and Their Applications
Language: en
Pages: 262
Authors: Yiyu Cai
Categories: Technology & Engineering
Type: BOOK - Published: 2013-11-08 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this boo