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Language: en
Pages: 260
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Type: BOOK - Published: 2007-06-18 - Publisher: Springer Science & Business Media
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it
Language: en
Pages: 0
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Type: BOOK - Published: 2021 - Publisher:
This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamil
Language: en
Pages: 251
Pages: 251
Type: BOOK - Published: 2005-12-19 - Publisher: Springer Science & Business Media
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
Language: en
Pages: 268
Pages: 268
Type: BOOK - Published: 2008-04-21 - Publisher: Springer Science & Business Media
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics commu
Language: en
Pages: 300
Pages: 300
Type: BOOK - Published: 2010-01-26 - Publisher: Springer Science & Business Media
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality,