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Language: en
Pages: 420
Pages: 420
Type: BOOK - Published: 2023-12-19 - Publisher: Springer Nature
This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It
Language: en
Pages: 233
Pages: 233
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Language: en
Pages: 489
Pages: 489
Type: BOOK - Published: 2012-06-11 - Publisher: Cambridge University Press
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demon
Language: en
Pages: 326
Pages: 326
Type: BOOK - Published: 2024-10-17 - Publisher: IGI Global
Technological advances allow for improved immersion experiences using information and communication technologies (ITCs) and their respective didactic possibilit
Language: en
Pages: 403
Pages: 403
Type: BOOK - Published: 2020-12-07 - Publisher: University of Chicago Press
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5