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The World of Games: Technologies for Experimenting, Thinking, Learning
Language: en
Pages: 420
Authors: Daria Bylieva
Categories: Computers
Type: BOOK - Published: 2023-12-19 - Publisher: Springer Nature

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This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Games, Learning, and Society
Language: en
Pages: 489
Authors: Constance Steinkuehler
Categories: Psychology
Type: BOOK - Published: 2012-06-11 - Publisher: Cambridge University Press

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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demon
Utilizing ICT for Didactics of Social and Experimental Sciences
Language: en
Pages: 326
Authors: Delgado-Algarra, Emilio José
Categories: Computers
Type: BOOK - Published: 2024-10-17 - Publisher: IGI Global

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Technological advances allow for improved immersion experiences using information and communication technologies (ITCs) and their respective didactic possibilit
Experimental Games
Language: en
Pages: 403
Authors: Patrick Jagoda
Categories: Social Science
Type: BOOK - Published: 2020-12-07 - Publisher: University of Chicago Press

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In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5