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The Phenomenology of Real and Virtual Places
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This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of p
Rethinking Virtual Places
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Type: BOOK - Published: 2021-11-30 - Publisher: Indiana University Press

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How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual
›Assassin’s Creed‹ in the Classroom
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The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical ch
Teaching the Middle Ages through Modern Games
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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Communicating the Past in the Digital Age
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Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology