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Pages: 687
Type: BOOK - Published: 2015-01-16 - Publisher: MIT Press
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sou
Language: en
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Pages: 0
Type: BOOK - Published: 2019-01-14 - Publisher: Palgrave Macmillan
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learn
Language: en
Pages: 905
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Type: BOOK - Published: 2018-04-17 - Publisher: Routledge
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible v
Language: en
Pages: 334
Pages: 334
Type: BOOK - Published: 2011-01-20 - Publisher: Penguin
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “P
Language: en
Pages: 162
Pages: 162
Type: BOOK - Published: 2020-11-29 - Publisher: Routledge
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game De