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The Gameful World
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What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sou
Gameful Second and Foreign Language Teaching and Learning
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Type: BOOK - Published: 2019-01-14 - Publisher: Palgrave Macmillan

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This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learn
Role-Playing Game Studies
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Type: BOOK - Published: 2018-04-17 - Publisher: Routledge

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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible v
Reality Is Broken
Language: en
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Authors: Jane McGonigal
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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “P
The Video Game Debate 2
Language: en
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Authors: Rachel Kowert
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This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game De