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Type: BOOK - Published: 2017 - Publisher: Tectum Verlag
In the last decades, the market for digital games has grown to nearly $100 billion. During this growth, a special gaming segment and community formed surroundin
Language: en
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Type: BOOK - Published: 2020-11-13 - Publisher: Human Kinetics
Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of mil
Language: en
Pages: 146
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Type: BOOK - Published: 2015-10-06 - Publisher: BoD – Books on Demand
This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers w
Language: en
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Type: BOOK - Published: 2021 - Publisher:
"This book explains areas of specialization that intersect and align with eSports and why these are appropriate fields of specialization around eSports, how the
Language: en
Pages: 587
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Type: BOOK - Published: 2021-01-11 - Publisher: Springer Nature
This open access book is the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 28th Annual International eTourism Conference,