Exploring Roguelike Games

Exploring Roguelike Games
Author :
Publisher : CRC Press
Total Pages : 931
Release :
ISBN-10 : 9781000169492
ISBN-13 : 1000169499
Rating : 4/5 (499 Downloads)

Book Synopsis Exploring Roguelike Games by : John Harris

Download or read book Exploring Roguelike Games written by John Harris and published by CRC Press. This book was released on 2020-09-09 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.


Exploring Roguelike Games Related Books

Exploring Roguelike Games
Language: en
Pages: 931
Authors: John Harris
Categories: Art
Type: BOOK - Published: 2020-09-09 - Publisher: CRC Press

DOWNLOAD EBOOK

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it,
Hands-on Rust
Language: en
Pages: 446
Authors: Herbert Wolverson
Categories: Computers
Type: BOOK - Published: 2021-06-30 - Publisher: Pragmatic Bookshelf

DOWNLOAD EBOOK

Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way
Game Design Deep Dive
Language: en
Pages: 121
Authors: Joshua Bycer
Categories: Computers
Type: BOOK - Published: 2021-04-07 - Publisher: CRC Press

DOWNLOAD EBOOK

Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genr
Roguelike
Language: en
Pages: 83
Authors: Mathew Henderson
Categories: Poetry
Type: BOOK - Published: 2020-04-07 - Publisher: House of Anansi

DOWNLOAD EBOOK

Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection. Mathew Hen
Roguelike Development with JavaScript
Language: en
Pages: 0
Authors: Andre Alves Garzia
Categories: Computers
Type: BOOK - Published: 2020-09-26 - Publisher: Apress

DOWNLOAD EBOOK

Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to