Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies
Author :
Publisher : Pragmatic Bookshelf
Total Pages : 701
Release :
ISBN-10 : 9781680508536
ISBN-13 : 1680508539
Rating : 4/5 (539 Downloads)

Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-04-13 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob ™. Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer


Apple Game Frameworks and Technologies Related Books

Apple Game Frameworks and Technologies
Language: en
Pages: 701
Authors: Tammy Coron
Categories: Computers
Type: BOOK - Published: 2021-04-13 - Publisher: Pragmatic Bookshelf

DOWNLOAD EBOOK

Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and mone
Computational Physics
Language: en
Pages: 656
Authors: Steven E. Koonin
Categories: Science
Type: BOOK - Published: 2018-03-08 - Publisher: CRC Press

DOWNLOAD EBOOK

Computational Physics is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniqu
Effective Computation in Physics
Language: en
Pages: 567
Authors: Anthony Scopatz
Categories: Science
Type: BOOK - Published: 2015-06-25 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

More physicists today are taking on the role of software developer as part of their research, but software development isnâ??t always easy or obvious, even for
StarBriefs Plus
Language: en
Pages: 1102
Authors: Andre Heck
Categories: Science
Type: BOOK - Published: 2004-03-31 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

With about 200,000 entries, StarBriefs Plus represents the most comprehensive and accurately validated collection of abbreviations, acronyms, contractions and s
Linux for Embedded and Real-time Applications
Language: en
Pages: 305
Authors: Doug Abbott
Categories: Technology & Engineering
Type: BOOK - Published: 2017-11-17 - Publisher: Newnes

DOWNLOAD EBOOK

Linux for Embedded and Real-Time Applications, Fourth Edition, provides a practical introduction to the basics, covering the latest developments in this rapidly