Game Engine Design and Implementation
Author | : Alan Thorn |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 615 |
Release | : 2011-08-24 |
ISBN-10 | : 9781449656485 |
ISBN-13 | : 144965648X |
Rating | : 4/5 (48X Downloads) |
Download or read book Game Engine Design and Implementation written by Alan Thorn and published by Jones & Bartlett Publishers. This book was released on 2011-08-24 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.