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Authors: Ryoju Hamada
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Type: BOOK - Published: 2019-10-08 - Publisher: Springer Nature

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This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to init
Simulation and Gaming for Social Design
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Authors: Toshiyuki Kaneda
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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including ga
Gaming, Simulation and Innovations: Challenges and Opportunities
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This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during
Gaming as a Cultural Commons
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Authors: Toshiko Kikkawa
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This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic
SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES
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Type: BOOK - Published: 2019-08-30 - Publisher: Akademia Leona Kozminskiego

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The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have back