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Type: BOOK - Published: 2020-12-15 - Publisher: MIT Press
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eat
Language: en
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How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eat
Language: en
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Type: BOOK - Published: 1982-11-01 - Publisher: Pocket Books
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Pages: 251
Type: BOOK - Published: 2020-08-18 - Publisher: MIT Press
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer int
Language: en
Pages: 349
Pages: 349
Type: BOOK - Published: 2008 - Publisher: MIT Press
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Ex