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Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education cont
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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts fr
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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and p