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While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of seri
Handbook of Research on Serious Games as Educational, Business and Research Tools
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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Handbook of Research on Gamification Dynamics and User Experience Design
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In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popu
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Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experien
Handbook of Research on Applying Emerging Technologies Across Multiple Disciplines
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In recent decades, there has been a groundbreaking evolution in technology. Every year, technology not only advances, but it also spreads throughout industries.