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Language: en
Pages: 274
Pages: 274
Type: BOOK - Published: 2010-04-12 - Publisher: Springer Science & Business Media
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing
Language: en
Pages: 286
Pages: 286
Type: BOOK - Published: 2015-06-04 - Publisher: Springer
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design
Language: en
Pages: 285
Pages: 285
Type: BOOK - Published: 2015 - Publisher:
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design
Language: en
Pages: 549
Pages: 549
Type: BOOK - Published: 2018 - Publisher: Oxford University Press
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in gam
Language: en
Pages: 392
Pages: 392
Type: BOOK - Published: 2008-08-12 - Publisher: CRC Press
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (