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Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
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Language: en
Pages: 481
Pages: 481
Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Language: en
Pages: 458
Pages: 458
Type: BOOK - Published: 2007-12-27 - Publisher: Apress
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat
Language: en
Pages: 378
Pages: 378
Type: BOOK - Published: 2010-07-23 - Publisher: A K Peters/CRC Press
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathe