Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition
Author :
Publisher : CRC Press
Total Pages : 1240
Release :
ISBN-10 : 9781351974288
ISBN-13 : 1351974289
Rating : 4/5 (289 Downloads)

Book Synopsis Game Engine Architecture, Third Edition by : Jason Gregory

Download or read book Game Engine Architecture, Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.


Game Engine Architecture, Third Edition Related Books

Game Engine Architecture, Third Edition
Language: en
Pages: 1240
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press

DOWNLOAD EBOOK

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El
Game Engine Architecture
Language: en
Pages: 1042
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press

DOWNLOAD EBOOK

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and
Game Coding Complete
Language: en
Pages: 0
Authors: Mike McShaffry
Categories: Computer games
Type: BOOK - Published: 2005 - Publisher:

DOWNLOAD EBOOK

Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. T
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

DOWNLOAD EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
3D Game Engine Architecture
Language: en
Pages: 736
Authors: David H. Eberly
Categories:
Type: BOOK - Published: 2005 - Publisher:

DOWNLOAD EBOOK