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Language: en
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Type: BOOK - Published: 2021-07-30 - Publisher: University of Toronto Press
Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past
Language: en
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Type: BOOK - Published: 2013-10-11 - Publisher: MIT Press
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Language: en
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Pages: 256
Type: BOOK - Published: 2016-10-14 - Publisher: Springer
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The con
Language: en
Pages: 218
Pages: 218
Type: BOOK - Published: 2024-10-05 - Publisher: Publifye AS
""The Game Mindcraft: A Journey Through Digital Creativity and Innovation"" explores the revolutionary impact of Minecraft on gaming, education, and digital cul
Language: en
Pages: 205
Pages: 205
Type: BOOK - Published: 2023-02-14 - Publisher: MIT Press
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whether we in