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Digital Gaming Re-imagines the Middle Ages
Language: en
Pages: 313
Authors: Daniel T. Kline
Categories: Games & Activities
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge

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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Digital Gaming Re-imagines the Middle Ages
Language: en
Pages: 0
Authors: Daniel T. Kline
Categories: Computer games
Type: BOOK - Published: 2014 - Publisher:

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The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gami
Teaching the Middle Ages through Modern Games
Language: en
Pages: 314
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG

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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
The Middle Ages in Computer Games
Language: en
Pages: 373
Authors: Robert Houghton
Categories: Games & Activities
Type: BOOK - Published: 2024-11-05 - Publisher: Boydell & Brewer

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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach
Playing the Middle Ages
Language: en
Pages: 289
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2023-08-24 - Publisher: Bloomsbury Publishing

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The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many