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Digital Culture, Play, and Identity
Language: en
Pages: 313
Authors: Hilde Corneliussen
Categories: Games & Activities
Type: BOOK - Published: 2008 - Publisher: MIT Press

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"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of e
Playful Identities
Language: en
Pages: 0
Authors: Michiel de Lange
Categories: Computer games
Type: BOOK - Published: 2015 - Publisher:

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In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary c
Play Between Worlds
Language: en
Pages: 206
Authors: T. L. Taylor
Categories: Computers
Type: BOOK - Published: 2009-02-13 - Publisher: MIT Press

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
Introduction to Digital Culture
Language: en
Pages: 264
Authors: Tessa Joseph Nicholas
Categories: Social Science
Type: BOOK - Published: 2012-07-01 - Publisher: Cognella Academic Publishing

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"Introduction to Digital Culture: Living and Thinking in an Information Age" brings together essays on the phenomenon of the Internet and its influence on the h
Serious Play
Language: en
Pages: 251
Authors: Catherine Beavis
Categories: Education
Type: BOOK - Published: 2017-05-08 - Publisher: Taylor & Francis

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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based