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Ctrl-Alt-Play
Language: en
Pages: 227
Authors: Matthew Wysocki
Categories: Games & Activities
Type: BOOK - Published: 2013-02-07 - Publisher: McFarland

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The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focu
Ctrl, Alt; Delete
Language: en
Pages: 256
Authors: Emma Gannon
Categories: Biography & Autobiography
Type: BOOK - Published: 2016-07-07 - Publisher: Random House

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Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat r
Playful Materialities
Language: en
Pages: 296
Authors: Benjamin Beil
Categories: Social Science
Type: BOOK - Published: 2022-09-30 - Publisher: transcript Verlag

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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and
The Play Versus Story Divide in Game Studies
Language: en
Pages: 207
Authors: Matthew Wilhelm Kapell
Categories: Games & Activities
Type: BOOK - Published: 2015-11-16 - Publisher: McFarland

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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains
What Is a Game?
Language: en
Pages: 292
Authors: Gaines S. Hubbell
Categories: Games & Activities
Type: BOOK - Published: 2020-02-14 - Publisher: McFarland

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What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurat