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Language: en
Pages: 227
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Type: BOOK - Published: 2013-02-07 - Publisher: McFarland
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focu
Language: en
Pages: 256
Pages: 256
Type: BOOK - Published: 2016-07-07 - Publisher: Random House
Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat r
Language: en
Pages: 296
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Type: BOOK - Published: 2022-09-30 - Publisher: transcript Verlag
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and
Language: en
Pages: 207
Pages: 207
Type: BOOK - Published: 2015-11-16 - Publisher: McFarland
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains
Language: en
Pages: 292
Pages: 292
Type: BOOK - Published: 2020-02-14 - Publisher: McFarland
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurat