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Language: en
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Pages: 997
Type: BOOK - Published: 2019-03-18 - Publisher: CRC Press
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game i
Language: en
Pages: 85
Pages: 85
Type: BOOK - Published: 2021-11-15 - Publisher: CRC Press
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idio
Language: en
Pages: 898
Pages: 898
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
Language: en
Pages: 350
Pages: 350
Type: BOOK - Published: 2018-02-17 - Publisher: Springer
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
Language: en
Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others